AI Insights · Timothy · July 2024
Top 5 City Building Games in Costa Rica for Q2 2024
Discover the performance of the top 5 city building games on a unified platform in Costa Rica in Q2 2024, based on data from Sensor Tower.
In the second quarter of 2024, the top five city building games in Costa Rica have shown varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a breakdown of each game's performance, based on data from Sensor Tower.
Idle Town Master - Pixel Game from Digital Things saw a fluctuating trend in revenue, peaking at around $104 in the final week of May and maintaining a steady average of $86 throughout June. Downloads experienced a significant drop, starting from 1K in early May and dwindling to 95 by the end of June. Weekly active users mirrored this trend, with a high of 682 in the second week of May, before settling at 225 by the last week of June.
States Builder: Trade Empire by SayGames LTD had a modest revenue increase, reaching $14 in the second week of June. Downloads showed an upward trajectory, climbing from 121 in early May to 443 in the first week of June, before stabilizing around 282 by the end of the quarter. Weekly active users peaked at 662 in early June but showed a consistent presence, ending with 641 in the last week of June.
Global City: Building Games from MY.GAMES B.V. experienced a revenue fluctuation, with a noticeable dip to $4 in early June but recovering to $37 by the end of the month. Downloads hit a high of 572 in the first week of June and then declined to 128 by the last week. Weekly active users saw a peak of 671 in early June but decreased to 205 by the end of the quarter.
The Simpsons™: Tapped Out by Electronic Arts maintained strong revenue, peaking at $473 in early June before stabilizing around $157 by the end of the month. Downloads remained relatively stable, ranging between 137 and 230 throughout the quarter. Weekly active users consistently hovered around 1.8K, with a slight peak at 1922 in early May.
SimCity BuildIt, also from Electronic Arts, showed steady revenue, reaching $296 in late April and maintaining around $258 by the end of June. Downloads fluctuated, peaking at 223 in late April and settling at 163 by the end of the quarter. Weekly active users remained strong, peaking at 2187 in early April and stabilizing around 1916 by the end of June.
For more detailed insights and trends, visit Sensor Tower.